
Superman compliments of Radio Shack was a trilogy of promotional comics put out by Radio Shack to promote their new product, the TRS-80 Computer. The second of these books was titled “Victory by Computer” and of course starred everyone’s favorite girl of steel. Really killer creative team for this free promotional book, Cary Bates is writing, and Curt Swan & Vince Colletta on art, the book was published in 1981 and is a continuation of the previous year’s “The Computers that Saved Metropolis” but most of the references boil down to Alec and Shanna (the TRS-80 Computer Whiz Kids) briefly mentioning their previous tale with Superman and the story does a solid job of telling a complete story on its own, and how could you not with 32 pages and no ads.

As I mentioned, the story is 32 pages and there’s a lot of story jam packed into it. we open with Ms. Wilson’s class in an elementary school on the outskirts of Metropolis and we are soon introduced to our titular heroes, Superman and Supergirl. The pair of Super Cousins present the class with a brand new product called the TRS-80 Pocket Computer which fits snuggly into both hero’s cape pockets. After briefly going over what the pocket computer can do, Superman takes off to take care of a threat which we find out is a threat by Lex Luthor saying he plans to break out of prison by Superman’s hand.

Supergirl, now alone with the class, goes on to tell Ms. Wilson’s class about some of the functions of the TRS-80 computer and she is helped by Alec and Shanna who starred alongside Superman in the last Radio Shack giveaway book. After a few pages of promotional dialoge, Supergirl has the idea of a race. Supergirl vs the TRS-80 computer in a competition to see who could learn about Lex Luthor faster. The kids of course use the computer to access the Daily Planet online archives while Supergirl goes to the planet building itself to look through their paper archives. This race showed that using a TRS-80 lets you research just as fast as Supergirl can at super-speed.

With their in classroom education taken care of, Ms. Wilson takes the class on a field trip to the Metropolis Museum of Science and Industry where they’re able to explore and learn more about computers and how they work. Promising to meet the class there, Supergirl takes a quick patrol where she finds an odd building emmiting dangerous microwaves and takes a detour to investigate. The microwaves are a trap however, and red solar lamps quickly turn on taking away Supergirl’s powers and trapping her.


Superman checks in on the class and is surprised to find out Supergirl isn’t with them. A discussion with a concerned Ms. Wilson leads Superman to go off in search of his cousin. Switching back to the maid of might, she awakens powerless and in a locked room with a “PP” on the doors. Without powers, she’s forced to use her wit and intuition instead. Through one door she hears faint noises alerting her to a guard stationed outside. She then turns her attention to the other door, and with a paperclip and her leftover super-senses, she picks the lock to uncover a TRS-80 computer setup. She uses some of the features of the computer that were discussed at the start of the book to contact Ms. Wilson’s class. The Whiz Kids help Supergirl use the “PP” clue she found to figure out she’s been trapped at the old hideout of a crime organization called the Purple Palace. Supergirl uses this information to think up a way out. Meanwhile, Superman shows up at Ms. Wilson’s class where they tell him where Supergirl is trapped. Superman rushes over, but Supergirl has already gotten herself out thanks to reading up on the Purple Palace’s secret smuggling tunnel thanks to the TRS-80. Criminals captured, Supergirl saved, and the Whiz Kids learning more about the TRS-80 we come to a close on the story with Alec calling them “a pretty sensational super-team.

Promotional giveaway comics are generally pretty hit or miss, and the absurdity of them has always interested me. I’ve collected quite a few of these including the whole trilogy of these Radio Shack books, all 3 of the Drug Awareness Teen Titans books, a couple Supergirl specific books promoting safe driving practices, and a Batman Onstar comic. While this issue really leaned into the promotion of the computer it was advertising and a lot of dialogue felt unnatural because of the specific branding they were forced to use, the story was actually pretty decent. Supergirl was also able to shine in the story and it felt more like her book than Superman’s a lot of the time. Supergirl thinking her way out of a sticky situation as opposed to just waiting to be saved was really good to see. One point of the story that feels pretty out of place however is the Lex Luthor sub-plot. Lex mentions near the start that he’s going to escape, and it’s kind of implied at the end that Lex set up the plot to capture Supergirl, but it doesn’t add to the story at all. I guess it was there to give a named villain to the story and to give Superman a reason to head out of the classroom, but to me it just distracted from the plot. Also at the start it seems like this whole issue would be about the Pocket Computer, but that’s quickly brushed aside and the main plot revolves around the main TRS-80 instead.


Supergirl’s costume and her mention of working as a student advisor puts this story specifically in the early Superman Family era which is accurate to the time this book came out. One odd incosistency I noticed was that sometimes Supergirl’s shorts were depicted as a skirt instead. I feel like this is probably an inking oversight because they usually look like shorts and only a couple panels look like a skirt, but I could be wrong.


While there aren’t any page ads in this book, the inside front and back covers both have advertisements for Radio Shack products. The inside front shows off the TRS-80 itself, and the inside back gives you a look at some science fair kits. The back cover reads: “Now… Radio Shack brings you the fun way to learn all about microcomputers!” it shows off an educational programs catalog, “My TRS-80 Likes Me”, and the comic that’s already in your hands. It seems weird that they aren’t instead advertising the previous issue but maybe it’s meant for teachers to request more for their class.

One more little bit I want to show off before signing off this time is this glossary of terms that were used throughout the story given to us on the last page. None of these terms seem like anything too crazy but its a fun time capsule of the 80s era of computing. Thanks for reading! If you liked this and want me to look at other promotional or PSA books let me know by emailing daringnewblog@gmail.com and keep checking back for more posts!



































































