The Daring new Blog of Supergirl

  • Supergirl in the Multiverse: Earth-496 Super-She-Hulk

    The Amalgam Universe was born from the cross dimensional being known as Access during the pages of Marvel vs. DC back in 1996. This birthed a total of 24 one-shot comics spread across 2 waves that showed stories of characters that were amalgamations of characters from the DC and Marvel universes. The Amalgam universe has several numeric designations such as 1996, 962, 9602, and 496 as well as just being referred to as the Amalgamverse. My coverage of this universe will feature 5 entries for Supergirl in the Multiverse and my initial plan was to use some of these alternative number designations for each. However, to make categorizing them easier I will just be using what seems to be the most likely DC designation of 496.

    As mentioned above, the Amalgam universe would take a character from the DC universe and one from the Marvel (sometimes more than 2 characters would merge). There are 2 canonical Amalgam characters that fit the Supergirl role, but I am also going to be putting together 3 of my own amalgamated Supergirls starting with Super-She-Hulk. This is obviously an amalgamation of Jen “She-Hulk” Walters and Supergirl, but I did base this specifically on the protoplasmic shape changing Matrix Supergirl, partly because these 2 characters appear together in a panel in the DC vs. Marvel crossover extravaganza, but also because I had a good idea for the character herself.

    Everyone knows Mae Walters, she is one of the most famous super heroes of the West Coast, Super-Girl, and is often see helping out wherever she can with a friendly face. That is as long as you don’t make her angry, you won’t like her when she’s angry. When angered, Mae looses control of her protoplasmic form and she changes shape into the hulking aggressive monster known only as Super-She-Hulk!

    As with all my Supergirl in the Multiverse posts, this is my own artwork. Super-Girl is shown in the foreground and behind her is her much larger, much angrier, Super-She-Hulk form that is crumbling the ground beneath her. The background has a pink-purple sky. There is a large yellow question mark on the left side of the page with the text “Is she HERO or is she MONSTER”. The top right corner has the symbol of Super-She-Hulk with a 496 on top of it.

  • The Supergirl/Batgirl Team-ups (World’s Finest 169 & 176)

    Supergirl and Batgirl came in to prominence and popularity fairly quickly in the silver age and while Supergirl had a few years head start, both characters would come to be some of the more well known super heroines in comics. The 2 issues of World’s Finest that I’ll be covering today are the first and second meetings of the pair although neither of them are quite team-ups in the strictest sense. Supergirl showed up a few times in World’s Finest prior to 169, and while I’m sure to cover them at some point, this is just a look at the Supergirl/Batgirl meetings in the title.

    Both of these stories feature some kind of twist at the end and this will be a synopsis of the stories so if you do not want to be spoiled on either of these stories, maybe read the books and come back. Unfortunately these books are not on the DC Universe Infinite app so you’ll have to find some back issues or some of the collected editions that feature these stories. World’s Finest 169 from 1967 was written by Cary Bates, had pencils from Curt Swan, inks by George Klein, and letters from Joe Letterese. The story was titled “The Supergirl-Batgirl Plot” but we’ll come to find out that title may be a bit misleading.

    Jumping right in, the splash page shows Superman and Batman pretty down on their luck, while the young female heroes are bragging about it to one another on the phone. The story then begins with Supergirl flying “somewhere between Stanhope College and Gotham City” when she is suddenly attacked by a giant cloud hand! She is unable to break free and Batgirl happens to see this unfortunate attack taking place and tries to lend a hand. While both girls are then captured and the hand is unbeatable by either party, a little bit of teamwork, radiation from Sueprgirl’s x-ray vision, and a bomb from Batgirl’s bag, the pair are able to break free.

    We then see Superman and Batman in Gotham attending a celebration and being recognized by having their costumes and other paraphernalia put into a time capsule to be opened again in 500 years (see you again in 2467). Both Linda (Supergirl) Danvers and Barbara (Batgirl) Gordon see this ordeal on television and make a mental note to themselves that there will be some changes to make the male heroes stop looking so much better that the equally fantastic Supergirl and Batgirl.

    From here we get a bit of a montage of Superman and Batman appearing a bit less heroic in times of needs and the girls picking up the slack. Superman and Batman seem to suspect the pair of super heroines at this point but are un-prepared for what happens next. Supergirl has stolen the Fortress of Solitude (and apparently Superman’s powers) and Batgirl has emptied out the Bat-cave leaving the man of steel and the dynamic duo helpless.

    Chapter 2 of the story, Clash of the Super-Teams!, continues right after. Batman and Robin have found the Bat-Plane stashed outside of the Bat-Cave which they fly to the arctic and find Superman stranded. Batman and Robin seem to still be able to continue on in their crime fighting ways, but on a mission Robin seems to disappear with the Bat-Plane leaving just the caped crusader by himself.

    Batman, now on his own, passes the powerless Superman hitch-hiking outside Metropolis and the pair set to work together to finally put a stop to those conniving females. Unfortunately they soon blow out a tire on the batmobile and are quickly approached by the heroines who are there to have a showdown. Pairing up, Superman (with his powers restored) faces off against Supergirl who hurtles a Kryptonite asteroid at him while Batgirl attempts to take out Batman with a large pair of scissors.

    Superman and Batman are able to take out these foe-ish super gals only to find out that they’re Black Flame and Catwoman in disguise (as Supergirl and Batgirl respectively). The fiendish pair of villainesses explain their plan to the World’s Finest pair and show the real Supergirl and Batgirl tied up nearby. But it isn’t actually the real Supergirl and Batgirl. The real Supergirl and Batgirl come in to reveal the second twist of the story.

    The imposters weren’t actually Black Flame and Catwoman, they were none other than Mxyzptlk and Bat-Mite who are revealed to have been taking bets on which of their hero’s would solve the mystery first. Mxy wins the bet and instead of Bat-Mite actually giving him the earned 100 Magic Units, the fiendish imp instead tricks Mxyzptlk into saying his name backwards thus banishing him to the 5th dimension for 90 days. Bat-Mite reveals he only did all that to get rid of Mxy for a while and everything will be back to normal as if the past 18 pages had never happened.

    A particularly wacky story, and while I did enjoy the premise of Supergirl and Batgirl teaming up to usurp their male counterparts, the plot gets a bit ruined for me personally by the reveal that Supergirl and Batgirl technically don’t actually do much in the story. I do have another minor gripe, although this time it’s not the fault of the story. For those who may remember, I did a post about Black Flame a few weeks ago where I thought I had read all her appearances, but this issue was not included in the list I looked at for my research. I understand that it wasn’t actually Black Flame, but rather Mxy in disguise, I do think this should still count as a cameo by Black Flame at the very least. If nothing else this just gives me further cause to do a follow up Black Flame post in the future.

    Moving into our second feature, The Superman-Batman Split, from 1968. This story was written once again by Cary Bates, this time with penciling by Neal Adams, inks by Dick Giordano, and letters by Gaspar Saladino. This story thankfully does feature Supergirl and Batgirl, although I wouldn’t necessarily count it as a team up between them, and they are treated more as supporting characters this time as the story features Superman and Batman much more prominently.

    Getting into it, Clark (Superman) Kent is on assignment for the Daily Planet and we seem him starting up an interview with one of his favorite actors Ronald Jason. Terror soon strikes as the actor reveals to the intrepid reporter that he knows Clark Kent is Superman and proves it by launching a chemical bomb at the reporter which leaves him in just his indestructible Superman costume. This isn’t the only reveal however, as the actor too removes his clothing to reveal he is an alien from the Sirius System named Dur and he needs Superman’s help.

    Meanwhile in the Bat-Cave, Batman encounters an uninvited guest in his private quarters named Tiron. Tiron too is an alien from the Sirius System and lets the caped crusader know that Superman has been tricked by Dur and we find out that Dur isn’t an official of the planet but instead a killer and Tiron needs Batman’s help to stop the threat.

    Batman seeks to even the playing field a bit with his own Kryptoinan that he seeks out at Stanhope College. Batman and Supergirl think together and come to the conclusion that surely Superman must be keeping Dur at the Fortress of Solitude and head straight there. The man of steel is waiting for them however and a tussle between the 2 most powerful being ensues. Batman uses this opportunity to sneak in and find Dur. Superman too quickly takes out Supergirl and easily cages the dark knight and is able to relocate Dur to another secure location. Supergirl has now freed Batman and Superman has re-secured Dur promising to get a partner himself now.

    Part 2 of the story, A Tale of 3 Teams, opens with Superman fulfilling his promise and we find out the partner he had in mind was none other than Batgirl. His method of contacting her, dressing up as a statue gone wild, is a bit odd, but I do like this story teaming up Batman and Supergirl and Superman and Batgirl in a subversion of expectations so I’ll let it slide. Batgirl gets filled in on the goings on and we are introduced to the aforementioned 3rd team which is Robin and Jimmy Olsen.

    Jimmy and Robin, using hidden cameras, apparently find out the real secret of the 2 aliens and attempt to rush to the scene when they are met with a sleeping gas putting them out of commission.

    From her the real battle that was teased on the cover comes to a head as Superman, Batman, Supergirl, AND Batgirl all begin battling it out. Batman dons some Kryptonite gloves to take on Superman while Supergirl is momentarily thwarted by some goo from Batgirl’s bag. The tables turn as Supergirl uses her heat vision to burn off the sticky substance and Superman gets Batman tied up with his cape. This all comes to a stop however when Tiron, watching the battle unfold on the sidelines, collapses.

    From here we get the major twist of the story. Tiron reveals that he isn’t an alien at all, but Ronald Jason in disguise and furthermore Dur doesn’t exist either and was another of Jason’s acts. Ronald Jason tells the gang of heroes of his brother Desmond, who was a scientist that made many gadgets and gizmos, but more startling was the fact that his brother found out that Batman had the same voice print as Bruce Wayne, and Superman had the same voice print as Clark Kent. Soon after this discovery, an explosion at the lab occurs leaving Desmond dead and Ronald exposed to enough radiation that he too will soon perish. Instead of pulling a fiendish act now knowing the greatest secret of all, Ronald instead thinks of a character he can play. Using some of the recovered gadgets from his brother’s destroyed lab, Ronald invents 2 new roles and attempts to have his final act be “the greatest performance of all time”.

    After Ronald Jason reveals his story, he then passes away and Robin and Jimmy finally show up on the scene and we find out that this is the secret they discovered earlier before getting hit with sleeping gas. Once again there is a twist as we find out Superman knew all along and simply played along with Jason so he could fulfill his final acting role. Superman used his knowledge of the planet Dur told him about and his x-ray vision revealed that the alien face was just a mask. Superman also filled Batman in on the goings on at some point but the two decided that it would be best if they continued on to let Jason have his final wish. Supergirl and Batgirl however weren’t told of this and they were rightfully pissed since they had been fighting for real.

    I do much prefer this latter story to the first, but the last page where Superman tells everyone he knew the whole time really undercuts it. It somewhat takes away from Ronald Jason’s story and turns him from a clever and effective actor to someone helpless that Superman is just playing along with. I feel like Jimmy and Robin’s involvement in this story is also unneeded since they really didn’t do much and their removal wouldn’t really change anything. Everything up to and including Jason telling everyone it was all an act was a really engaging story to me and felt like a perfectly reasonable plot line that could get Superman, Batman, Supergirl, and Batgirl to fight each other. I do wish that at least one of these stories had Supergirl and Batgirl actually working together, but there is an issue of Adventure Comics that is a more proper Supergirl/Batgirl team as well as a Superman Family issue so the duo do get their time to shine as a team. Let me know what you think of these stories and if you think I should cover the other Supergirl/Batgirl stories!

  • Supergirl in the Multiverse: Earth-93

    In 1993, after feeling that minority groups were underrepresented in mainstream comics, a group of black creators would set out to to give some much needed love to these minority groups. Milestone Comics, distributed under the wider DC Comics umbrella, would launch in 1993 with a handful of titles including Blood Syndicate, Icon, Hardware, and probably it’s most well know, Static. The imprint would run for a few years before most the comics ended or were canceled and Milestone would instead focus on the Static Shock animated series that had recently launched. The universe mostly focused on the city of Dakota after an event called the Big Bang. The Big Bang was a the result of a massive gang conflict on the Paris Island section of Dakota. The police would interfere with this conflict and would launch tear gas at the gangs. This tear gas was abnormal and laced with chemicals initially meant to be used to later track anyone exposed but would actually have much more drastic effects. Many of those exposed to the gas died, and those who didn’t gained a variety of super human powers. Most of the superpowered characters in Earth-93 got their powers from this quantum juice laced gas, but not all of them.

    One of the title characters of the Milestone line was a clear Superman analogue called Icon. Icon too was an alien that escaped certain doom and crashed to earth, but instead of landing on a farm in Kansas, he landed in 1839 on a plantation. He would take the form of a black man and would live for the next century and a half seldom using his powers until meeting a young Raquel Ervin. Raquel, after seeing Augustus Freeman IV fly, came up with the idea that he needed to be a hero, an Icon for the community. She designed a costume for Icon as well as one for a girl sidekick named Rocket. Rocket was of course supposed to be Raquel, and after a few days of thinking it over, Icon and Rocket began their heroic journey. Icon, being an alien, had powers all his own but the 15 year-old Raquel needed a bit of extra gear. Icon gave her a belt that allowed her to store and release kinetic energy which she would use to great effect, mostly blocking attacks and shooting blasts of energy back. While she started only able to leap great distances with the belt, she would later find a way to use the belt to fly properly. Rocket could of course fit as an analogue to a few different characters, her gung ho attitude and figuring out Augustus Freeman’s powers and urging him to become a hero mirrors Tim Drake as Robin, and she seemed to be paired up with Superboy during Worlds Collide, but Icon being so clearly based on Superman does easily place her as the Supergirl of this world.

    As with all my Supergirl in the Multiverse posts, this is my own artwork. Rocket is floating high above Dakota with her kinetic belt. She is also her belt to deflect bullets coming in from the right. The Paris Island section of Dakota as well as the broken bridge leading into Paris Island. The top right corner has a motif of a blue circle with a 93 on top of it.

  • Supergirl’s Zoo-Per Heroes: Krypto’s Big Break

    In line with the continuing year of Supergirl that 2026 has become, we were introduced to a brand new Supergirl graphic novel aimed at a young audience called Supergirl’s Zoo-Per Heroes. The sort of cliffhanger at end as well as the subtitle “Krypto’s Big Break” makes it seem like this is a new series of graphic novels focusing on Supergirl and a variation of the Super-Pets. The story and art are by Rob Justus and the lettering is provided by Wes Abbott. Krypto’s Big Break came out just a couple weeks ago, as of this writing, on February 3rd. The book seems to be cashing in on the movie hype, with Supergirl and Krypto on the cover, while clearly targeting a much younger audience.

    The Super-Pets are a concept that go back as far as the 60s and would be a semi regular feature in Superman and related titles throughout the Silver Age of comics often with Krypto leading the charge. More recently, in 2022, a film called DC League of Super-Pets also featured Krypto working alongside a group of animals that suddenly got super powers, which leads us nicely into the subject of today’s blog post. This will be a full synopsis so if you want the spoiler free section of my thoughts, skip down to the bottom 3 sections of this post, or pick up and read the story before you read this!

    Chapter 1 opens with Krypto and Supergirl on the Justice League watchtower and we get a great idea bout who these characters are. Krypto is rowdy and unruly and often gets up to no good, and Supergirl loves him regardless and always expects the best of him. After at least 4 incidents, the League has put in a strict No-Krypto rule and a Krypto specific alarm for whenever he acts up which of course he does after smelling the dirty laundry of the Justice League. Supergirl tracks down the super pup and in trying to wrangle him the airlock is released shooting all the League’s dirty laundry out into space.

    After telling Krypto to stay put, Supergirl rushes off into chapter 2 following the super-laundry as it falls to Earth. Against all odds, plot causes the costumes to pass through cosmic rays, solar winds, atmospheric radiation, lightning, an Eclipso’s magic which infuses the costumes with the DNA and super-powers of their respective super heroes. Supergirl is well on the trail when suddenly Krypto enters the scene. Krypto has it in his mind that if he successfully rounds up all the costumes before they fall into the wrong hands Supergirl will stop being mad at him and take him to the cosmic dog park so he wraps up Supergirl in her cape and rushes to catch up to the costumes.

    The Metropolis Zoo is the main set for chapter 3 and it’s where we meet the rest of the cast of this book. Zookeeper Cass begrudgingly watches over the 4 nameless animals in the zoo; Lion, Rhino, Seal, and Sloth. The zookeeper steps in some poo and angrily walks off for the night as a storm rolls in. This storm brings lightning as well as DNA infused costumes. The costumes land on and clothe the 4 zoo animals turning them from mild mannered zoo animals into the powerful, justice driven Super-Lion, Bat-Rhino, Wonder Seal, and the Fastest Sloth Alive. With their newfound powers, the animals break out of the zoo and out into the streets of Metropolis.

    Breaking out of the zoo and into chapter 4, we get to the real meat of the story as Krypto meets up with the new Zoo-Per heroes and Supergirl meets up with Zookeeper Cass. All the animals have a bit of a tussle before they eventually bond over their love of eating garbage. Supergirl shows up with Zookeeper Cass and try to get the zoo animals back to the zoo. Supergirl is just trying to make everything right but the Zookeeper has more nefarious plans of exploiting the animals to make more profit.

    Zatanna’s costume, along with her powers, fall into chapter 5 onto the Zookeeper giving her magical powers which she immediately puts to use trapping not only her zoo animals but also Supergirl and Krypto too! While Supergirl is initially pleased to be labeled as a “Goddess from Krypton”, she wants no part in being part of the Zookeeper’s attractions. No matter what she tries however, be it laser eyes, ice breath, or bad breath, nothing is helping her break free of Cass’s magic clutches. Working together with Krypto, the pair are eventually able to figure out a plan and Krypto barfs up all the garbage onto the fiend which breaks her concentration and lets everyone free. Sloth helps out Bat-Rhino and the Batarang Blaster is deployed knocking off Zatanna’s hat and making Cass vulnerable now.

    The Zookeeper is now behind bars and in chapter 6, and Supergirl is ready to round up the rest of the animals and get them back in their cages, but they begin to protest. Krypto and Supergirl have an almost conversation and come to the compromise that the rest of the Zoo-Per crew can stay together with their super suits at least until the rest of the Justice League costumes are back to safety. And thus the story ends with a promise of more Zoo-Per stories yet to come.

    It was not my intention to talk about this story so soon after its release because I generally like to let things sit for a bit before I go too deep into my thoughts on the subject. That being said, it’s a really great story and I want more people to get their hands on this book, especially younger kids. I am a huge supporter of kids getting into comics and comics having options for kids to read and this story is a really solid one that would be great for young audiences. This holds up more than just for kids though, there’s some fun humor in it and it’s a fairly exciting story with great art and some solid action sequences. I’m also particularly fond of the running gag of Supergirl trying to talk in dog and Krypto understanding it as just absolute gibberish.

    On the other hand, I do have a couple minor issues with this story. First is perhaps just my own personal gripe, Streaky isn’t in the story! Streaky seems to often get the short end of the straw when it comes to more recent Super Pets related stories and it bothers me! In a broader sense though, none of the characters seem to really be defined at all. All the animals seem pretty simple and don’t even have names which felt like a weird choice. The most defining trait of any of the animals is that they love eating garbage and don’t want to be caged up in the zoo. Rhino gets a bit of character to him as he begins to take on the properties of Batman, but it’s mostly just played for laughs. Even Supergirl herself is mostly just portrayed as a superhero and doesn’t have much nuance. It’s really just Zookeeper Cass that has a clearly defined character with clear goals and motivation. I’m also not super into this book setting itself up for a sequel, stuff like that always makes me nervous because it’s always up in the air whether or not the sequel will actually come out. Rob Justus does seem to be a fairly competent story teller and he’s already got 2 Superman Good Guy Gang books out so I reckon a sequel is on the horizon.

    Most of my issues with the book are fairly inconsequential in the grand scheme of things and I do think this story is worth checking out no matter what your age is. There are a handful of other Supergirl stories coming out in the coming months and Superman Day this year has been taken over by the maid of might so there’s plenty to look forward to for fans of Supergirl in 2026 and I hope you stick around and keep up with my coverage of Supergirl!

  • Supergirl in the Multiverse: Earth-72

    Earth-72 is the first of the universes that I’ve covered that is sort of a universe I’ve already explored. If you’ve been keeping up you may remember my Earth-47 entry. As I mentioned in that entry, that universe is also known as Earth-72 and Earth-Prez. Now that we’re taking a look at Earth-72 it gives me a chance to take a look at one of my scrapped ideas from season 1. Earth-72 is pretty strictly relegated to just Prez and his various appearances since his initial series from 1972, and Earth-47 is more of an updated look at the universe that also includes psychadelic and groovy versions of some of the Justice League. Heroes like Sunshine Superman, Speed Freak, and Magic Lantern who form a team called the Love Syndicate of Dreamworld. They all showed up for the first time in Animal Man #23 and while it was more than a cameo appearance, they didn’t do too much and mostly just served to be part of the ensemble to represent the sort of multiverse that existed when DC was trying to not have a multiverse called Hypertime.

    Earth-72 being strictly the Prez universe probably means Prez Beth Ross should have been the representative for 72, while Sunshine Supergirl should instead represent the more expanded universe of 47 along with the Love Syndicate. That being said, I feel like if there wasn’t the restriction of a number under 51, Earth-47 would’ve been designated as Earth-72 from it’s inception. Part of me wants to believe 47 was picked because it was the last universe with a 7 in it left because it is clearly meant to be a universe with the aesthetics of the 1970s. Sunshine Supergirl is not a canonical character, but as I mentioned above, Sunshine Superman does exist. His full origin, or even his real name, isn’t known but he does seem to have similar powers and abilities to his Earth-0 counterpart so it’s likely his origin is similar and the universe itself is just a bit more funky. A Superman existing always gives the possibility of a Supergirl existing and I have presented just that. Due to the 1970s aesthetic of the universe I have also brought in the most used, and my personal favorite, Supergirl costume featured in comics in the 70s.

    As with all my Supergirl in the Multiverse posts, this is my own artwork. Sunshine Supergirl is striking a pose with her right arm behind her head and her left arm outstretched. Her cape is out to the left. The background is the text “SUPERGIRL” repeated several times, and one of these “SUPERGIRL”s is in front of the hero. The top right has a motif of Sunshine Supergirl’s S symbol with a 72 on top of it. The entire artwork has a distressed look to it to give the look of an old vinyl record sleeve.